eibborn: (i am a classy fella)
eibborn ([personal profile] eibborn) wrote2010-12-15 06:42 pm

how about some advertising

We all love advertising, especially when it means you can choose between getting a small pile of games for essentially free or donating money to charities (please choose the second option).

Check out the Humble Indie Bundle #2 and see if any of the games there interest you. If so, you get to choose how much you pay for DRM-free copies of all five games as well as where your money goes: to the game developers, to either Child's Play or the Electronic Frontier Foundation, or to the organisers themselves.

I am pretty excited about this because let me tell you, I have been wanting Braid for ages. By reputation, it panders to uppity artgame dorks like me pretty hardcore. Most of all, though, I want this to succeed because of how interesting it is. PC games-and more than ever now, console games-are pirated at an amazing rate. I don't think anyone can question that anymore. The popular response to this culture is to add DRM, which is inevitably patched away by hackers in a matter of weeks. DRM is always annoying to paying customers, but I can hardly blame them for trying to stop people from pirating their game.

Anyway! What they did with this bundle is they took it in the opposite direction. Suddenly not only are the games completely free of any pirate protection, but they're effectively free if you want them to be. And people apparently do, which is kind of discouraging. As expected, when asked to pay what they feel developers deserve most people will give something around a tenth of the retail value. I suspect they would give even less if charities weren't involved.

I don't know. I see the entire thing as a fascinating experiment and a chance to do something for others and for yourself at the same time. I can guess blindly about why people pay the amounts they do, but when you get down to it the moral is go buy these games, they'll do you good.


In other news, I finished Professor Layton and the Diabolical Box a little while back and I have been choking back the urge to write like Layton speaks ever since. I honestly had to put effort into making this entry more natural. I always do this. If I read Shakespeare, my speech always wants to pick up a rhythm like his characters'. If I play Phoenix Wright, I have to ignore the impulse smack tables for emphasis. If I play Pokemon, I always want to capture animals in small capsules and have them fight to the death. It is a silly chronic ailment of mine.